After clearing The First Gate, he opens up Challenge Land, where the player is able to ride the Challenge Train in a series games with modified rules. Whenever the player accepts a challenge, he responds by encouraging them to try, but is surprised or disappointed if they decline, and encourages them to reconsider. His trials are the most difficult, but he keeps the challenge fair, saying that they are not monsters, and that it is are supposed to be fun. Paprika appears to be the leader of the trio. When talking to him, the player can view their Badges, Mascots and Memories. When first talked to, Saltwater seems to recognize the player, but dismisses it, and explains what the museum is about. After clearing Shoot-'em-up, he gets hired at the Café as the museum curator. He notices if the player is having too much trouble clearing the challenges, appreciates the effort they put in, and allows them to pass anyway to keep it fair, much to Saffron's chagrin. Saltwater is the fairest of the trio, offering a normal difficulty in his trials, with a medium cost. He may value Flow Balls more than Coins, as he is willing to give the player 30 Coins for each Flow Ball they have after the player has purchased everything that costs Flow Balls. Upon first meeting the player, Saffron appears to recognize them from before, but dismisses it, and proceeds to explain how to purchase things from the Shop. After the player clears The First Gate, Saffron opens the Shop at the Café, though the Barista thinks there is something odd about it. He dislikes Saltwater in particular, and envies him when the latter does the omnious speech at The Second Gate. His trials are the easiest, but also the most expensive. Saffron is very greedy, and tries to get as many Coins out of the player as possible, which leads to his brothers calling him out on his behaviour. The trio shows concern for the player's health if they decline the challenge by complaining about a tummyache, and asks them to take care of themself before attempting the challenge. Despite the ominous appearance, they are friendly towards the player, particularly when met solo in the Café or Challenge Land. When each brother handles the speech at each gate, they exibit their individual personalities, which leads to small conflicts between them. When the player and Tibby meet the trio at each gate, they introduce themselves with an ominous tone while talking in unison. If the player spends 30 Coins without clearing any of the trials, the Gatekeeper Trio allow them to continue anyway. If they clear all three trials, the trio are impressed, and unlock the Endless Game version of their challenge in the Museum. The player is required to beat one of the trials in order to progress. They challenge the player by having them play a game with special rules, with the Saffron Trial being Easy but expensive, the Saltwater Trial being Normal and costing a medium amount, and the Paprika Trial being Hard but cheap. The Gatekeeper Trio appears in The first, second, third and fourth gates.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |